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- // VirtuaLight VIB-Structure
-
- Camera [ (0,20,-50),(0,12,0),(0,1,0)
- FieldOfView 49
- Format(256,256)
- FrameAspectRatio 1
- LensModel WIDE_ANGLE
- ]
-
- Options [
- MaxBlurSamples 8
- PhotonsGatherRange (500, 1000)
- ]
-
- Photons(5000,0,0)
-
- Background '.1,.1,.2'
-
- PointLight [ (100,100,-100) Intensity '1,1,1'*250 Decay LINEAR ]
- PointLight [ (-200,100,50) Intensity '1,1,1'*100 Decay LINEAR LightingAttributes 0 ]
-
- Shape [ Sphere((-15, 12, 0), 12) blurred_metal ]
- Shape [ Sphere((15, 12, 0), 12) blurred_glass ]
-
- Shape [ Polygon (4, (-1000,0, 1000), (1000,0, 1000), (1000,0, -1000), (-1000,0, -1000)) Ground ]